Dev around the world, I DON'T CARE OF YOUR BARS GIVE ME THE NUMBERS damit. The basic bar in UI outside combat is such a crap. From what come the melee difference? I noticed it only in combats, it's so tedious you don't see it elsewhere.ĮDIT: Yeah Shadow Hawk Melee looks pretty unique, I suppose it compensate the cockpit used for a weapon. Originally posted by ImHelping:85 Melee (Griffin only does 70), a couple small lasers or machineguns (which don't suck in this game), SRMs and plenty of armor to go with your 5 jets.
Now, other poster saying you should throw it in the garbage as soon as you get it on the other hand? Yeesh. So for people unfamiliar with the Shadowhawk-D, I could easily see why the OP would question it's value at first. (Which to be fair, is how I got my first orion) And shares with the Shadohawk-D the warning sign of "Wait, what is thie garbage armor!?" on stock without being a noted long distance support mech like the Jager. Quickdraw is a fat baby where the biggest danger is the fact it could get a lucky headshot kill DFA at any moment. Also they tend to come with reasonable armor stock anyways, unless I forgot one of their varients not doing so. Total = (base 171, up to 249).Well yeah, but the Griffin is cool. Then use called shot (destroying mech) and retreat. Jump in, Precision Strike and knock enemy down. On the other hand, 2D has better Melee and extra support slot.ģ Medium Lasers - (base 75, up to 105 damage)Įg with Ace Pilot: Reserve until turn 1 and enemies have moved.Īssuming an enemy is already unsteady (due to your other mechs): You can achieve the similar build with Shadowhawk 2D (except Cockpit slot isn't free). This current campaign, I'm also using one.ģ Medium Lasers, 3 x SRM4, Max JJ, Heat sink(s) and Extra armor. In my previous campaign, I used a Griffin-1N for long periods of time (I think even until the 2nd last mission). Originally posted by ImHelping:I'm guessing the initial reaction is seeing it have paper armor stock (it comes with less than max head armor) and assuming that's a sign it's not a very practical mech for the player even after modifications like say, a Quickdraw always being lackluster.